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-
-
- Tetrix Version 1.00
- ---------------------
-
- Game Docs
- -----------
-
- Written By
- ------------
-
- T-2000 Software
- -----------------
-
-
- * This game is 1 Meg Only *
-
-
- Some Instructions!
- --------------------
-
-
- The FrontEnd!
- ---------------
-
- Quite simple really.
-
- If you get bored with the 2 parts of the Tetrix logo when
- they are forming the main logo, then press any key, and
- you will go straight to the main screen.
-
- Once there, press F1 to start, or press F2 to redefine.
-
- Redefine
- --------
-
- After the Tetrix logo has moved to the bottom of the
- screen, you will be presented with the different keys
- you can redefine.
- Simply enter the key you wish to use for the high-lighted
- movement.
- Once the last key has been entered, the logo moves back up
- to the middle of the screen and you go back to where you
- came from.
-
- N.B The default keys are:-
-
- Left: O
- Right: P
- Down: J
- Rotate:Space
-
- Start
- -----
-
- To start, press F1.
-
-
-
-
- The Options Screen!
- ---------------------
-
-
- A few seconds after pressing start, you will be presented
- with an options screen.
-
- Move around the options with the left and right keys.
-
- There are 2 things you can change:-
-
- Music/SFX - Press the rotate to toggle between Music/SFX
-
- Start - Pressing rotate will push the start level up
- by 1, until it gets more than 9, when it goes
- back to 0.
-
-
- Game A
- ------
-
- To start Game A, move the pointer under GAME A and press
- the Rotate key.
-
- If you have changed the start level, then the level you
- selected will be the starting speed of the game.
-
- * The level will not go up until you get *
- * 10 * Start Level lines *
-
-
- Game B
- ------
-
- To start Game B, move the pointer under GAME B and press
- the Rotate key.
-
- If you have change the start level, then the level selected
- will be the height (in lines) of random blocks that go at
- the bottom of the playing area. If you selected 0 as a
- start level, then no random blocks will appear.
-
-
-
- Pause
- -----
-
- F-10 Pauses the game.
-
-
-
- The Real Thing!
- -----------------
-
-
- The idea of Terix
- -------------------
-
- If you have seen a game called Tetris ( a cheap fake ), then
- you will already know how to play.
-
- If you havent seen Tetris then where have you been!
-
- Anyway, for the un-initiated among you (there cant be many),
- heres how it goes:-
-
- The idea of Tetrix is to slot randomly selected blocks together,
- which move down the playing area (slowly at first), so that
- they form a horizontal line, which will then dissapear.
- You can move the block left, right and down, and you can rotate
- the block so that is in the best position to be slotted in!
-
- Understand! NO! Well you'll pick it up when you play it.
-
-
- But what about Game A and B. Well I'm getting to it!
-
- Game A
- ------
-
- Game A is a straight forward game of Tetrix. You keep going
- until your tower of blocks reaches the top, when you die!
-
-
- Game B
- ------
-
- Game B is slightly different. The idea of this is to get 30
- lines. Your score is then totalled up at the end.
-
- If you get 30 lines then you get a Drops bonus.
-
- You can make this game more challenging by starting on level 9!
-
-
-
-
-
- The High Score Table.
- -----------------------
-
-
- Real toughy this one!
-
- If you didnt manage to get on the High Score Table, then you
- must be absolutely USELESS!
-
- Anyway, all you do is type in your name when it says so.
-
- It will then display your score with the rest. To quit from
- this, press any key.
-
- But read the first 4 lines first (Thanx Steve!).
-
-
-
-
-
-
- More To Come!
- ---------------
-
- Thats right Tetrix II is on the way.
-
- Tetrix II contains a 2 player simultaneous on the same screen
- version of this game.
-
- It has already been written, and needs some tweeking before
- it can be released. Its rather good though!
-
- I will probably change everything for Tetrix II!!
-
-
-
-
-
-
- The Credits!!
- ---------------
-
- Tetrix is a combined effort, and could not have been done without
- the help of everyone in T-2000, and the 2 play testers.
-
- Who we are, and what we did ! :-
-
-
- T-2000
- ------
-
- Richard Levy :-
-
- Front End Code,
- Options Code,
- All of the Game Code
- This documentation.
-
-
- Peter Barrett :-
-
- High Score Tables,
- Wicked Font.
-
-
- Ted Whitton :-
-
- The two music scores.
- Only 1 of which could be converted.
-
- Andrew Hopper :-
-
- The Tetrix logo.
-
-
- Play Testers
- ------------
-
- Michael Pink :-
-
- Michael tested the program at all stages, and supplied
- some excellent graphics which unfortunately I could not
- use.
-
-
- Martin Piper :-
-
- Martin did the main test on the game and found loads of
- bugs (he always does!), all of which have been dispensed
- with.
-
-
-
- Other Music.
- ------------
-
- Ted wrote some music for the frontend, but it could not
- be converted.
-
- Frontend Music : Soft Rockin by ?
- Options Music : Taken from Slipstream Vectalizer Demo
- In Game Music : By Devastater of Miranda
-
-
-
- This game was written with:-
-
- Amos 1.31
- Amos Compiler 1.0
-
- On an
-
- Amiga 500 1.3 1 Meg
- With an External Drive and a
- Philips CM8833 Colour Monitor.
-
-
- Music Composed in:-
-
- OctoMed.
- ** How about a REAL convertor for MED Modules **
-
-
- Tetrix Logo Drawn in:-
-
- Degas Elite (yes!! on the ST!)
-
-
-
-
- Well thats it, look out for Tetrix II - Judgement Day!!
-
-